BUG #1436253
描述
Exception: KeyNotFoundException: The given key was not present in the dictionary.
UserBagItemManager.AddItemRemoveData (System.Int32 itemID, System.Int32 itemRemove, System.Int64 deltaItemCount) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/Item/UserBagItemManager.cs:379)
UserBagItemManager.RemoveItem (ItemRemove itemRemove, System.Int32 itemID, System.Int64 deltaCount, System.Nullable`1[T] uniqueID) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/Item/UserBagItemManager.cs:647)
Logical.UI.UIShopItemCom.<OnClickBuy>b__33_0 () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:254)
Logical.DataCenter.Core.UserDataMgr_MyDataMgr.RunInOneOperation (System.Action action, System.Int32 actionType, System.Boolean isCheckPoint, Google.Protobuf.IMessage message) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:239)
Logical.UI.UIShopItemCom.OnClickBuy () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:252)
Google.Protobuf.Collections.MapField`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()