BUG #1436317
描述
Error: > [default]18:11:32.753 加载不存在状态 stateName:thinking
Framework.Character.CharacterStateMachine:StartLoadState(String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharacterStateMachine.cs:115)
Framework.Character.CharactersManager:StartLoadCharacterStateInPlot(String, String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:254)
SkillRuntime.SkillSequenceDataLoader:LoadSequenceAllAsset(SkillAssetHandle, SkillSetterData) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:318)
SkillRuntime.SkillSequenceDataLoader:StartLoadSequenceAllAsset(SkillAssetHandle, SkillSetterData) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:216)
SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:323)
SkillRuntime.SkillLauncher:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:259)
SkillRuntime.SkillLauncherManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130)
SkillRuntime.SkillEngine:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:116)
Framework.Log.GGDebug:LogError(Object, String)
Framework.Utility.Singleton.Singleton:Update()
AOT.AppMain:Update()
Exception: NullReferenceException: Object reference not set to an instance of an object.
UpdateView.SetVersion (System.String appVersion, System.String resVersion) (at <00000000000000000000000000000000>:0)
UpdateView.Start () (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
UpdateView.Start () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)
Error: [xasset] File not found:Assets/Art/vfx/t_xulie_01/xulie_shuihua_001_roof.mat
TinyWorld.RenderSystem.ChunkWeatherEffectOperator:.ctor(ChunkDataOperator, Transform) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/ChunkOperator/ChunkWeatherEffectOperator.cs:21)
TinyWorld.RenderSystem.Chunk:.ctor(UInt64, b2AABB, AssetManager, World) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/Chunk.cs:128)
TinyWorld.RenderSystem.ChunkHandler:Active() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/ChunkHandler.cs:162)
TinyWorld.RenderSystem.World:RefreshChunk2Active(b2AABB, b2AABB, b2AABB) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:179)
TinyWorld.RenderSystem.World:UpdateChunk() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:199)
TinyWorld.RenderSystem.World:LoadingCfg() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:275)
TinyWorld.RenderSystem.World:UpdateState() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:336)
TinyWorld.RenderSystem.World:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:385)
TinyWorld.TinyWorldManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/Core/TinyWorldManager.cs:181)
xasset.Logger:E(Object, Object)
xasset.AssetRequest:Load(String, Type, Boolean)
Framework.Utility.Singleton.RollbackableSingleton:Update()
Framework.Utility.Singleton.Singleton:Update()
AOT.AppMain:Update()