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BUG #1436317

【master】【真机包】【必现】【剧情】3002-剧情报错

W王子怡3 个月 之前添加. 更新于 3 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

Error: > [default]18:11:32.753 加载不存在状态  stateName:thinking



Framework.Character.CharacterStateMachine:StartLoadState(String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharacterStateMachine.cs:115)

Framework.Character.CharactersManager:StartLoadCharacterStateInPlot(String, String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:254)

SkillRuntime.SkillSequenceDataLoader:LoadSequenceAllAsset(SkillAssetHandle, SkillSetterData) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:318)

SkillRuntime.SkillSequenceDataLoader:StartLoadSequenceAllAsset(SkillAssetHandle, SkillSetterData) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:216)

SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:323)

SkillRuntime.SkillLauncher:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:259)

SkillRuntime.SkillLauncherManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130)

SkillRuntime.SkillEngine:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:116)

Framework.Log.GGDebug:LogError(Object, String)

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()



Exception: NullReferenceException: Object reference not set to an instance of an object.



UpdateView.SetVersion (System.String appVersion, System.String resVersion) (at <00000000000000000000000000000000>:0)

UpdateView.Start () (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

UpdateView.Start () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)


Error: [xasset] File not found:Assets/Art/vfx/t_xulie_01/xulie_shuihua_001_roof.mat



TinyWorld.RenderSystem.ChunkWeatherEffectOperator:.ctor(ChunkDataOperator, Transform) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/ChunkOperator/ChunkWeatherEffectOperator.cs:21)

TinyWorld.RenderSystem.Chunk:.ctor(UInt64, b2AABB, AssetManager, World) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/Chunk.cs:128)

TinyWorld.RenderSystem.ChunkHandler:Active() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/ChunkHandler.cs:162)

TinyWorld.RenderSystem.World:RefreshChunk2Active(b2AABB, b2AABB, b2AABB) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:179)

TinyWorld.RenderSystem.World:UpdateChunk() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:199)

TinyWorld.RenderSystem.World:LoadingCfg() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:275)

TinyWorld.RenderSystem.World:UpdateState() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:336)

TinyWorld.RenderSystem.World:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:385)

TinyWorld.TinyWorldManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/TinyWorld/Source/Core/TinyWorldManager.cs:181)

xasset.Logger:E(Object, Object)

xasset.AssetRequest:Load(String, Type, Boolean)

Framework.Utility.Singleton.RollbackableSingleton:Update()

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()






历史记录

#1

W王禄蔚 更新于 3 个月 之前

  • 指派给W王禄蔚 变更为 X徐彬健
#2

X徐彬健 更新于 3 个月 之前

  • 状态新建 变更为 已解决
#3

W王子怡 更新于 3 个月 之前

  • 状态已解决 变更为 关闭

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