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BUG #1436568

【master】【真机包】【账号】登录、退出第三方切换游戏账号,会有一个资源报错。

W汪海波3 个月 之前添加. 更新于 3 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

100%

预期时间:
严重程度:
严重
修复难度:
打回次数:

历史记录

#1

W汪海波 更新于 3 个月 之前

Error: [xasset] File not found:Assets/CodeGenData/SkillEditor/SequenceBinData/Patch_1000.bytes



SkillRuntime.SkillSequenceDataLoader:Init(String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:55)

SkillRuntime.SkillPoolManager:SetupSequenceDataLoader(SkillSequenceDataLoader&, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:93)

SkillRuntime.SkillAssetManager:CreateOrGetSequenceData(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillAssetManager.cs:67)

SkillRuntime.SkillLauncher:Setup(Int32, String, SkillEngine, SkillLauncher, SkillAssetHandle) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:139)

SkillRuntime.SkillPoolManager:SetupSkillLauncher(SkillLauncher&, Int32, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146)

SkillRuntime.SkillLauncherManager:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54)

SkillRuntime.SkillEngine:PlayPatchSkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:135)

SkillRuntime.SkillEngine:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:100)

Framework.Character.<LoadCharactersByTaskID>d__25:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:123)

Framework.Character.CharactersManager:LoadCharactersByTaskID(Int64)

Framework.Character.CharactersManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:111)

xasset.Logger:E(Object, Object)

xasset.AssetRequest:Load(String, Type, Boolean)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)

Framework.Utility.Singleton.RollbackableSingleton:Update()

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()


#2

L李宇翔 更新于 3 个月 之前

  • 指派给L李宇翔 变更为 W王禄蔚
#3

W王禄蔚 更新于 3 个月 之前

  • 状态新建 变更为 完成
  • % 完成0 变更为 100
#4

W汪海波 更新于 3 个月 之前

  • 状态完成 变更为 重新打开/待修复

image.png

Error: [xasset] File not found:Assets/CodeGenData/SkillEditor/SequenceBinData/Patch_1000.bytes



SkillRuntime.SkillSequenceDataLoader:Init(String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:55)

SkillRuntime.SkillPoolManager:SetupSequenceDataLoader(SkillSequenceDataLoader&, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:93)

SkillRuntime.SkillAssetManager:CreateOrGetSequenceData(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillAssetManager.cs:67)

SkillRuntime.SkillLauncher:Setup(Int32, Int32, String, SkillEngine, SkillLauncher, SkillAssetHandle) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:142)

SkillRuntime.SkillPoolManager:SetupSkillLauncher(SkillLauncher&, Int32, Int32, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146)

SkillRuntime.SkillLauncherManager:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54)

SkillRuntime.SkillEngine:PlayPatchSkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:137)

SkillRuntime.SkillEngine:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:102)

Framework.Character.<LoadCharactersByTaskID>d__25:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:123)

Framework.Character.CharactersManager:LoadCharactersByTaskID(Int64)

Framework.Character.CharactersManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:111)

xasset.Logger:E(Object, Object)

xasset.AssetRequest:Load(String, Type, Boolean)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)

Framework.Utility.Singleton.RollbackableSingleton:Update()

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()


#5

W王禄蔚 更新于 3 个月 之前

  • 状态重新打开/待修复 变更为 新建
#6

W王禄蔚 更新于 3 个月 之前

  • 状态新建 变更为 完成
#7

W汪海波 更新于 3 个月 之前

  • 状态完成 变更为 关闭

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