BUG #1436614
描述
Error: > [default]10:44:53.705 加载不存在状态 stateName:suspicious
Framework.Character.CharacterStateMachine:StartLoadState(String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharacterStateMachine.cs:116)
Framework.Character.CharactersManager:StartLoadCharacterStateInPlot(String, String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:235)
SkillRuntime.SkillSequenceDataLoader:LoadSequenceAllAsset(SkillAssetHandle, SkillSetterData) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:318)
SkillRuntime.SkillSequenceDataLoader:StartLoadSequenceAllAsset(SkillAssetHandle, SkillSetterData) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:216)
SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:322)
SkillRuntime.SkillLauncher:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:258)
SkillRuntime.SkillLauncherManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130)
SkillRuntime.SkillEngine:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:161)
Framework.Log.GGDebug:LogError(Object, String)
Framework.Utility.Singleton.Singleton:Update()
AOT.AppMain:Update()
Exception: NullReferenceException: Object reference not set to an instance of an object.
Logical.UI.HUDView.GetHUDIconPath (System.String activityID) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:250)
Logical.UI.HUDView.RegisterActivityBtn (System.String activityID, System.Int64 expireTime, System.Action onClickAction, Logical.UI.HUDView+HUDActivityPosition activityPosition, System.String customIcon, System.String customMarkIconPath) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:193)
BpActivity.TryRegisterBtnToHUD () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/Bp/Data/BpActivity.cs:147)
BpActivity.TryRegisterBtnToHUD () (at <00000000000000000000000000000000>:0)
BpActivity.WhenActivityStateChanged (Framework.Event.EventContext context) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/Bp/Data/BpActivity.cs:180)
GameFramework.Activity.ActivityBase.SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState activityState) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:19)
GameFramework.Activity.ActivityBase.UpdateActivityState () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:60)
GameFramework.Activity.ActivityMgr.TryUpdateActivities () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:13)
GameFramework.Activity.ActivityMgr+<Tick>d__51.MoveNext () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:44)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
Framework.Event.EventBridge.Dispatch (System.Object[] param) (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)