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BUG #1436668

【master】【真机包】【偶现】【剧情】6006剧情和动画都结束后卡住,同时出现快进和解锁下一章的按钮

W王子怡3 个月 之前添加. 更新于 3 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

100%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

Error: > [default]15:44:37.532 SkillRuntime.SkillEngine update exception :System.NullReferenceException: Object reference not set to an instance of an object.

  at UserInfoDataManager.GetBeginnerReward (System.Int32 fromLevel, System.Int32 toLevel) [0x000af] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\Profile\Data\UserInfoDataManager.cs:295 

  at LevelUpOperationManager.CheckBeginnerGiftPackage () [0x00023] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\LevelUpGiftPackage\LevelUpOperationManager.cs:67 

  at LevelUpOperationManager.CheckLevelUp (System.ValueTuple`2[T1,T2] levelUpData) [0x0001a] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\LevelUpGiftPackage\LevelUpOperationManager.cs:156 

  at UserBagItemManager.AddUserExp (ItemFromObj itemFrom, System.Int64 addNum, System.Boolean willPlayItemFlyAnim) [0x00062] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\Item\UserBagItemManager.cs:1448 

  at UserBagItemManager.AddItem (ItemFromObj from, System.Int32 itemID, System.Int64 deltaItemCount, System.Nullable`1[T] expireTime, System.Boolean willPlayItemFlyAnim) [0x00023] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\Item\UserBagItemManager.cs:149 

  at Logical.UI.StoryTask.StoryTaskManager.CompleteTask (System.Int64 taskId) [0x001dd] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\StoryTask\Data\StoryTaskManager.cs:254 

  at Logical.UI.StoryTaskView+<>c__DisplayClass31_1.<_OnRegisterDelegate>b__5 (System.Int32 x) [0x00011] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\StoryTask\Window\StoryTaskView.cs:175 

  at SkillRuntime.SkillEngine+<>c__DisplayClass26_0.<PlayTaskSkill>b__0 (System.Int32 instanceId) [0x00013] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\SkillEngine.cs:124 

  at SkillRuntime.SkillLauncher.ExecFinishFun () [0x00018] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:294 

  at SkillRuntime.SkillLauncher.ChangeState (SkillRuntime.SkillLauncher+LaunchState state) [0x000b1] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:309 

  at SkillRuntime.SkillFinishEvent.OnTrigger (System.Single timeSinceTrigger) [0x00014] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Event\SkillFinishEvent.cs:21 

  at SkillRuntime.SkillTrack.Update (System.Int32 frame, System.Single currentTime) [0x000c1] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTrack.cs:53 

  at SkillRuntime.SkillTimeline.Update (System.Int32 frame, System.Single curTime) [0x0001a] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTimeline.cs:221 

  at SkillRuntime.SkillLauncher.OnUpdatePlaying () [0x0002e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:372 

  at SkillRuntime.SkillLauncher.UpdatePlaying () [0x0004e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:364 

  at SkillRuntime.SkillLauncher.Update () [0x0007e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:272 

  at SkillRuntime.SkillLauncherManager.Update () [0x0003d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncherManager.cs:130 

  at SkillRuntime.SkillEngine.Update () [0x0000d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\SkillEngine.cs:166 

  at Framework.Utility.Singleton.Singleton.Update () [0x00000] in <00000000000000000000000000000000>:0 

  at AOT.AppMain.Update () [0x00000] in <00000000000000000000000000000000>:0 



Framework.Log.GGDebug:LogError(Object, String)

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()


历史记录

#1

W王子怡 更新于 3 个月 之前

  • 指派给X徐彬健 变更为 M茆凯文
#2

W王子怡 更新于 3 个月 之前

  • 指派给M茆凯文 变更为 H黄正举
#3

W王子怡 更新于 3 个月 之前

  • 指派给H黄正举 变更为 W王禄蔚
#4

W王子怡 更新于 3 个月 之前

  • 主题【master】【真机包】【必现】【剧情】6006剧情和动画都结束后卡住,同时出现快进和解锁下一章的按钮 变更为 【master】【真机包】【偶现】【剧情】6006剧情和动画都结束后卡住,同时出现快进和解锁下一章的按钮
#5

W王禄蔚 更新于 3 个月 之前

  • 状态新建 变更为 完成
  • % 完成0 变更为 100
#6

W王子怡 更新于 3 个月 之前

  • 状态完成 变更为 关闭

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