BUG #1436668
【master】【真机包】【偶现】【剧情】6006剧情和动画都结束后卡住,同时出现快进和解锁下一章的按钮
100%
描述
Error: > [default]15:44:37.532 SkillRuntime.SkillEngine update exception :System.NullReferenceException: Object reference not set to an instance of an object.
at UserInfoDataManager.GetBeginnerReward (System.Int32 fromLevel, System.Int32 toLevel) [0x000af] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\Profile\Data\UserInfoDataManager.cs:295
at LevelUpOperationManager.CheckBeginnerGiftPackage () [0x00023] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\LevelUpGiftPackage\LevelUpOperationManager.cs:67
at LevelUpOperationManager.CheckLevelUp (System.ValueTuple`2[T1,T2] levelUpData) [0x0001a] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\LevelUpGiftPackage\LevelUpOperationManager.cs:156
at UserBagItemManager.AddUserExp (ItemFromObj itemFrom, System.Int64 addNum, System.Boolean willPlayItemFlyAnim) [0x00062] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\Item\UserBagItemManager.cs:1448
at UserBagItemManager.AddItem (ItemFromObj from, System.Int32 itemID, System.Int64 deltaItemCount, System.Nullable`1[T] expireTime, System.Boolean willPlayItemFlyAnim) [0x00023] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\Item\UserBagItemManager.cs:149
at Logical.UI.StoryTask.StoryTaskManager.CompleteTask (System.Int64 taskId) [0x001dd] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\StoryTask\Data\StoryTaskManager.cs:254
at Logical.UI.StoryTaskView+<>c__DisplayClass31_1.<_OnRegisterDelegate>b__5 (System.Int32 x) [0x00011] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\Logical\UI\StoryTask\Window\StoryTaskView.cs:175
at SkillRuntime.SkillEngine+<>c__DisplayClass26_0.<PlayTaskSkill>b__0 (System.Int32 instanceId) [0x00013] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\SkillEngine.cs:124
at SkillRuntime.SkillLauncher.ExecFinishFun () [0x00018] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:294
at SkillRuntime.SkillLauncher.ChangeState (SkillRuntime.SkillLauncher+LaunchState state) [0x000b1] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:309
at SkillRuntime.SkillFinishEvent.OnTrigger (System.Single timeSinceTrigger) [0x00014] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Event\SkillFinishEvent.cs:21
at SkillRuntime.SkillTrack.Update (System.Int32 frame, System.Single currentTime) [0x000c1] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTrack.cs:53
at SkillRuntime.SkillTimeline.Update (System.Int32 frame, System.Single curTime) [0x0001a] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTimeline.cs:221
at SkillRuntime.SkillLauncher.OnUpdatePlaying () [0x0002e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:372
at SkillRuntime.SkillLauncher.UpdatePlaying () [0x0004e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:364
at SkillRuntime.SkillLauncher.Update () [0x0007e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:272
at SkillRuntime.SkillLauncherManager.Update () [0x0003d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncherManager.cs:130
at SkillRuntime.SkillEngine.Update () [0x0000d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\SkillEngine.cs:166
at Framework.Utility.Singleton.Singleton.Update () [0x00000] in <00000000000000000000000000000000>:0
at AOT.AppMain.Update () [0x00000] in <00000000000000000000000000000000>:0
Framework.Log.GGDebug:LogError(Object, String)
Framework.Utility.Singleton.Singleton:Update()
AOT.AppMain:Update()