项目

一般

简介

BUG #1436842

【master】【真机包】【卡牌】星星兑换奖励,确认兑换播放下发动画时,关闭星星小铺弹窗报错。

W汪海波2 个月 之前添加. 更新于 2 个月 之前.

状态:
关闭
优先级:
紧急
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
严重
修复难度:
打回次数:

描述

3da999022601bf317d2820cb4ea865d4.mp4

Exception: TaskCanceledException: A task was canceled.



Logical.UI.CardCollectStoreView.GetReward () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/CardCollect/Window/CardCollectStoreView.cs:16707566)

Logical.UI.CardCollectStoreView._OnDestroy () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/CardCollect/Window/CardCollectStoreView.cs:90)

Framework.UI.UIWindow.__DestroyInternal () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256)

Framework.UI.UIWindow._OnPlayExitAnimationComplete () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1109)

Framework.UI.UIWindowUGUI+<DoPlayExitAnimation>d__87.MoveNext () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:978)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task+DelayPromise.Complete () (at <00000000000000000000000000000000>:0)

System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)

UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)


历史记录

#1

H黄正举 更新于 2 个月 之前

  • 状态新建 变更为 设计如此/待优化
#2

H黄正举 更新于 2 个月 之前

这个没问题
#3

H黄正举 更新于 2 个月 之前

  • 状态设计如此/待优化 变更为 已解决
#4

W汪海波 更新于 2 个月 之前

  • 状态已解决 变更为 关闭

导出 Atom PDF