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BUG #1436896

【master】【真机包】【卡牌】配置卡牌活动(期数:2),合成界面使用卡包报错。

W汪海波2 个月 之前添加. 更新于 2 个月 之前.

状态:
关闭
优先级:
紧急
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
严重
修复难度:
打回次数:

描述

https://dumplog.mahjongdreamone.com:7443/bugs/20260206/notsetupuserId/122502__/


Exception: KeyNotFoundException: The given key '1002' was not present in the dictionary.



CardConfigManager.GetCardPackageConfig (System.Int32 cardPackageID) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/UI/Item/CardConfigManager.cs:152)

Logical.UI.InGame.InGameView.OnStackOtherRewadCallback (System.Int32 itemId, UnityEngine.Vector3 pos) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Board.cs:183)

Logical.UI.InGame.InGameView.<InitChessBoard>b__30_0 () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Board.cs:73)

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.UI.Button.Press () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule:Process()


历史记录

#1

H黄正举 更新于 2 个月 之前

  • 状态新建 变更为 已解决
#2

W汪海波 更新于 2 个月 之前

  • 状态已解决 变更为 关闭

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