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BUG #1436905

【master】【真机包】【卡牌】兑换星星小铺奖励时卡牌活动结束,报错。

W汪海波2 个月 之前添加. 更新于 2 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
严重
修复难度:
打回次数:

描述

步骤:

  1. 打开登录游戏

  2. GM获取大量卡牌,进入卡牌活动

  3. 等待活动还有几秒结束

  4. 进入星星小铺,兑换礼包

实际结果:弹出活动结束弹窗,报错

历史记录

#1

W汪海波 更新于 2 个月 之前

Exception: TaskCanceledException: A task was canceled.



Logical.UI.CardCollectStoreView.GetReward () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/CardCollect/Window/CardCollectStoreView.cs:16707566)

Logical.UI.CardCollectStoreView._OnDestroy () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/CardCollect/Window/CardCollectStoreView.cs:75)

Framework.UI.UIWindow.__DestroyInternal () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256)

Framework.UI.UIWindow._OnPlayExitAnimationComplete () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1109)

Framework.UI.UIWindowUGUI+<DoPlayExitAnimation>d__87.MoveNext () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:978)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task+DelayPromise.Complete () (at <00000000000000000000000000000000>:0)

System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)

UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)


#2

H黄正举 更新于 2 个月 之前

这个错误是异步任务被取消,不会引发任何问题

#3

H黄正举 更新于 2 个月 之前

  • 状态新建 变更为 设计如此/待优化
#4

W汪海波 更新于 2 个月 之前

  • 状态设计如此/待优化 变更为 关闭
#5

W汪海波 更新于 2 个月 之前

  • 主题【master】【真机包】【卡牌】兑换星星小铺奖励时卡牌活动结束,报错。 变更为 【master】【真机包】【卡牌】兑换星星小铺奖励时卡牌活动结束,报错(兑换的奖励未到账)。
  • 状态关闭 变更为 重新打开/待修复

兑换的奖励未给到玩家

#6

H黄正举 更新于 2 个月 之前

实际问题是HUD未刷新

#7

H黄正举 更新于 2 个月 之前

  • 状态重新打开/待修复 变更为 已解决
#8

W汪海波 更新于 2 个月 之前

  • 状态已解决 变更为 重新打开/待修复
#9

H黄正举 更新于 2 个月 之前

  • 状态重新打开/待修复 变更为 已解决
#10

W汪海波 更新于 2 个月 之前

  • 主题【master】【真机包】【卡牌】兑换星星小铺奖励时卡牌活动结束,报错(兑换的奖励未到账)。 变更为 【master】【真机包】【卡牌】兑换星星小铺奖励时卡牌活动结束,报错。
  • 状态已解决 变更为 重新打开/待修复

还是有报错

Exception: TaskCanceledException: A task was canceled.



Logical.UI.CardCollectStoreView.GetReward () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/CardCollect/Window/CardCollectStoreView.cs:16707566)

Logical.UI.CardCollectStoreView._OnDestroy () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/CardCollect/Window/CardCollectStoreView.cs:76)

Framework.UI.UIWindow.__DestroyInternal () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256)

Framework.UI.UIWindow._OnPlayExitAnimationComplete () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1120)

Framework.UI.UIWindowUGUI+<DoPlayExitAnimation>d__87.MoveNext () (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:978)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task+DelayPromise.Complete () (at <00000000000000000000000000000000>:0)

System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)

UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)


#11

H黄正举 更新于 2 个月 之前

动画被终止了,不会引发任何问题,不需要处理

#12

H黄正举 更新于 2 个月 之前

  • 状态重新打开/待修复 变更为 设计如此/待优化
#13

W汪海波 更新于 2 个月 之前

  • 状态设计如此/待优化 变更为 关闭

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