BUG #1436921
【master】【真机包】【卡牌】星星>100升级卡册,前往兑换,兑换星星礼包后自动升级卡册报错。
0%
描述
步骤:
打开登录游戏
GM完成卡册收集(多完成几次)
领取卡册奖励后,点击升级卡册
点击 前往兑换
兑换星星礼包
实际结果:兑换领取后,自动升级卡册,报错
Exception: TaskCanceledException: A task was canceled.
Logical.UI.Common.RewardView.InitContect () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/UI/Common/Window/RewardView.cs:16707566)
Logical.UI.Common.RewardView._OnDestroy () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/UI/Common/Window/RewardView.cs:73)
Framework.UI.UIWindow.__DestroyInternal () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256)
Framework.UI.UIWindow.Destroy (Framework.UI.UIWindowParam param, System.Boolean isPassive, System.Boolean isForceDestroy) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239)
Framework.UI.UIWindowInfo.AutoRecycle () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:85)
Framework.UI.UIWindowInfoList.__DelayRecycleTick () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:82)
Framework.UI.UIManager.OnTick (System.Single deltaTime, System.Single unscaledDeltaTime) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:280)
Framework.UI.UIManagerUGUI.OnTick (System.Single deltaTime, System.Single unscaledDeltaTime) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:916)
AOT.BootingUp.Stage3Tasks+<>c.<InitUIManager>b__20_0 () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:359)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task+DelayPromise.Complete () (at <00000000000000000000000000000000>:0)
System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)
Framework.Timer.TimerManager.Update (System.Single deltaTime, System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)
Framework.Utility.Singleton.Singleton.Update () (at <00000000000000000000000000000000>:0)
AOT.AppMain.Update () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)
