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简介

BUG #1436921

【master】【真机包】【卡牌】星星>100升级卡册,前往兑换,兑换星星礼包后自动升级卡册报错。

W汪海波2 个月 之前添加. 更新于 2 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
严重
修复难度:
打回次数:

描述

步骤:

  1. 打开登录游戏

  2. GM完成卡册收集(多完成几次)

  3. 领取卡册奖励后,点击升级卡册

  4. 点击 前往兑换

  5. 兑换星星礼包

实际结果:兑换领取后,自动升级卡册,报错

Exception: TaskCanceledException: A task was canceled.



Logical.UI.Common.RewardView.InitContect () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/UI/Common/Window/RewardView.cs:16707566)

Logical.UI.Common.RewardView._OnDestroy () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/UI/Common/Window/RewardView.cs:73)

Framework.UI.UIWindow.__DestroyInternal () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256)

Framework.UI.UIWindow.Destroy (Framework.UI.UIWindowParam param, System.Boolean isPassive, System.Boolean isForceDestroy) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239)

Framework.UI.UIWindowInfo.AutoRecycle () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:85)

Framework.UI.UIWindowInfoList.__DelayRecycleTick () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:82)

Framework.UI.UIManager.OnTick (System.Single deltaTime, System.Single unscaledDeltaTime) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:280)

Framework.UI.UIManagerUGUI.OnTick (System.Single deltaTime, System.Single unscaledDeltaTime) (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:916)

AOT.BootingUp.Stage3Tasks+<>c.<InitUIManager>b__20_0 () (at /Users/user/.jenkins/workspace/Merge_iOS_Line1/GGMergeUnity/Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:359)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task+DelayPromise.Complete () (at <00000000000000000000000000000000>:0)

System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)

Framework.Timer.TimerManager.Update (System.Single deltaTime, System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

Framework.Utility.Singleton.Singleton.Update () (at <00000000000000000000000000000000>:0)

AOT.AppMain.Update () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)


历史记录

#1

H黄正举 更新于 2 个月 之前

  • 状态新建 变更为 已解决
#2

W汪海波 更新于 2 个月 之前

  • 状态已解决 变更为 重新打开/待修复
#3

H黄正举 更新于 2 个月 之前

  • 状态重新打开/待修复 变更为 已解决
#4

W汪海波 更新于 2 个月 之前

  • 状态已解决 变更为 关闭

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