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BUG #1437003

【master】【真机包】【偶现】【剧情】播放cg报错

W王子怡2 个月 之前添加. 更新于 2 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

100%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

Error: > [default]15:51:00.952 LanguageFontModule - 加载99 Assets/AX/ui/fnt_01/sourcehansanscn_bold.ttf字体失敗



Framework.Language.<>c__DisplayClass16_0:<LoadFontAsync>b__0(Font, LoadRequest) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:176)

Framework.Language.<LoadFontAsync>d__16:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:158)

Framework.Language.LanguageFontModule:LoadFontAsync(Int32)

Framework.Language.<SetLanguageAsync>d__15:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:125)

Framework.Language.LanguageFontModule:SetLanguageAsync(LanguageID)

Framework.Language.<SetLanguageAsync>d__39:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageManager.cs:362)

Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:97)

Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:122)

<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:99)

Framework.Log.GGDebug:LogError(Object, String)

Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)

UnityEngine.UnitySynchronizationContext:Exec()

Error: [xasset] File not found:Assets/AX/ui/fnt_01/sourcehansanscn_bold.ttf



Framework.Language.<LoadFontAsync>d__16:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:158)

Framework.Language.LanguageFontModule:LoadFontAsync(Int32)

Framework.Language.<SetLanguageAsync>d__15:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:125)

Framework.Language.LanguageFontModule:SetLanguageAsync(LanguageID)

Framework.Language.<SetLanguageAsync>d__39:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageManager.cs:362)

Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:97)

Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:122)

<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:99)

xasset.Logger:E(Object, Object)

xasset.AssetRequest:Load(String, Type, Boolean)

Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)

UnityEngine.UnitySynchronizationContext:Exec()


历史记录

#1

Y袁智骏 更新于 2 个月 之前

  • 状态新建 变更为 完成
  • % 完成0 变更为 100
#2

W王子怡 更新于 2 个月 之前

  • 状态完成 变更为 验收完成/待测试
#3

W王子怡 更新于 2 个月 之前

  • 状态验收完成/待测试 变更为 关闭

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