BUG #1437003
描述
Error: > [default]15:51:00.952 LanguageFontModule - 加载99 Assets/AX/ui/fnt_01/sourcehansanscn_bold.ttf字体失敗
Framework.Language.<>c__DisplayClass16_0:<LoadFontAsync>b__0(Font, LoadRequest) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:176)
Framework.Language.<LoadFontAsync>d__16:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:158)
Framework.Language.LanguageFontModule:LoadFontAsync(Int32)
Framework.Language.<SetLanguageAsync>d__15:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:125)
Framework.Language.LanguageFontModule:SetLanguageAsync(LanguageID)
Framework.Language.<SetLanguageAsync>d__39:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageManager.cs:362)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:97)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:122)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:99)
Framework.Log.GGDebug:LogError(Object, String)
Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)
UnityEngine.UnitySynchronizationContext:Exec()
Error: [xasset] File not found:Assets/AX/ui/fnt_01/sourcehansanscn_bold.ttf
Framework.Language.<LoadFontAsync>d__16:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:158)
Framework.Language.LanguageFontModule:LoadFontAsync(Int32)
Framework.Language.<SetLanguageAsync>d__15:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageFontModule.cs:125)
Framework.Language.LanguageFontModule:SetLanguageAsync(LanguageID)
Framework.Language.<SetLanguageAsync>d__39:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageManager.cs:362)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:97)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:122)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:99)
xasset.Logger:E(Object, Object)
xasset.AssetRequest:Load(String, Type, Boolean)
Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)
UnityEngine.UnitySynchronizationContext:Exec()