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简介

BUG #1437035

【release_260210】【真机包】【偶现】【剧情回顾】从cg开始快速点完前三章所有章节会出现报错

W王子怡2 个月 之前添加. 更新于 2 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

100%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

Error: [xasset] File not found:Assets/CodeGenData/SkillEditor/SequenceBinData/Patch_0.bytes



SkillRuntime.SkillSequenceDataLoader:Init(String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:55)

SkillRuntime.SkillPoolManager:SetupSequenceDataLoader(SkillSequenceDataLoader&, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:93)

SkillRuntime.SkillAssetManager:CreateOrGetSequenceData(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillAssetManager.cs:67)

SkillRuntime.SkillLauncher:Setup(Int32, Int32, String, SkillEngine, SkillLauncher, SkillAssetHandle) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:146)

SkillRuntime.SkillPoolManager:SetupSkillLauncher(SkillLauncher&, Int32, Int32, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146)

SkillRuntime.SkillLauncherManager:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54)

SkillRuntime.SkillEngine:PlayPatchSkill(String, Action) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:154)

SkillRuntime.SkillEngine:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:113)

Logical.UI.StoryTask.StoryTaskManager:EndLookBackTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:607)

Logical.UI.StoryTask.StoryTaskManager:LookBackNextTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:558)

Logical.UI.StoryTask.StoryTaskManager:<LookBackTaskFormal>b__50_0(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:542)

SkillRuntime.<>c__DisplayClass25_0:<PlaySkill>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104)

SkillRuntime.<>c__DisplayClass26_0:<PlayTaskSkill>b__0(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:131)

SkillRuntime.SkillLauncher:ExecFinishFun() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298)

SkillRuntime.SkillLauncher:ChangeState(LaunchState) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:313)

SkillRuntime.SkillLauncherManager:BreakSkill(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:78)

Logical.UI.StoryTask.StoryTaskManager:BreakCurLookBackTask(Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:584)

Logical.UI.PlotLookBackView:LookBackNextTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:113)

Logical.UI.PlotLookBackView:<_OnRegisterDelegate>b__9_0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:68)

Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)

xasset.Logger:E(Object, Object)

xasset.AssetRequest:Load(String, Type, Boolean)

UnityEngine.EventSystems.StandaloneInputModule:Process()


历史记录

#1

W王禄蔚 更新于 2 个月 之前

只有当剧情全做完后又回顾到终点才会报错

#2

W王禄蔚 更新于 2 个月 之前

  • 状态新建 变更为 完成
  • % 完成0 变更为 100
#3

W王子怡 更新于 2 个月 之前

  • 状态完成 变更为 关闭

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