BUG #1437035
【release_260210】【真机包】【偶现】【剧情回顾】从cg开始快速点完前三章所有章节会出现报错
100%
描述
Error: [xasset] File not found:Assets/CodeGenData/SkillEditor/SequenceBinData/Patch_0.bytes
SkillRuntime.SkillSequenceDataLoader:Init(String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:55)
SkillRuntime.SkillPoolManager:SetupSequenceDataLoader(SkillSequenceDataLoader&, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:93)
SkillRuntime.SkillAssetManager:CreateOrGetSequenceData(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillAssetManager.cs:67)
SkillRuntime.SkillLauncher:Setup(Int32, Int32, String, SkillEngine, SkillLauncher, SkillAssetHandle) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:146)
SkillRuntime.SkillPoolManager:SetupSkillLauncher(SkillLauncher&, Int32, Int32, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146)
SkillRuntime.SkillLauncherManager:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54)
SkillRuntime.SkillEngine:PlayPatchSkill(String, Action) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:154)
SkillRuntime.SkillEngine:PlaySkill(String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:113)
Logical.UI.StoryTask.StoryTaskManager:EndLookBackTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:607)
Logical.UI.StoryTask.StoryTaskManager:LookBackNextTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:558)
Logical.UI.StoryTask.StoryTaskManager:<LookBackTaskFormal>b__50_0(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:542)
SkillRuntime.<>c__DisplayClass25_0:<PlaySkill>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104)
SkillRuntime.<>c__DisplayClass26_0:<PlayTaskSkill>b__0(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:131)
SkillRuntime.SkillLauncher:ExecFinishFun() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298)
SkillRuntime.SkillLauncher:ChangeState(LaunchState) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:313)
SkillRuntime.SkillLauncherManager:BreakSkill(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:78)
Logical.UI.StoryTask.StoryTaskManager:BreakCurLookBackTask(Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:584)
Logical.UI.PlotLookBackView:LookBackNextTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:113)
Logical.UI.PlotLookBackView:<_OnRegisterDelegate>b__9_0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:68)
Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)
xasset.Logger:E(Object, Object)
xasset.AssetRequest:Load(String, Type, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()