项目

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简介

BUG #1437108

【master】【真机包】【必现】【剧情】11010剧情结束后,主界面卡住,不能滑动,如下图所示,且有报错

W王子怡大约 2 个月 之前添加. 更新于 大约 2 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

100%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

image.png

Error: > [StoryTaskConfigDataMgr]19:33:12.409 未获取到任务配置 taskId:0



Logical.UI.StoryTask.StoryTaskConfigDataMgr:GetStoryTaskCfg(Int64) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskConfigData.cs:275)

Logical.UI.StoryTask.StoryTaskManager:GetTaskAreaName(Int64) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:681)

Framework.Character.<LoadCharactersByTaskID>d__24:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:128)

Framework.Character.CharactersManager:LoadCharactersByTaskID(Int64)

Framework.Character.CharactersManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:116)

Framework.Log.GGDebug:LogError(Object, String)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)

Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons()

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()


Error: [xasset] File not found:Assets/CodeGenData/SkillEditor/SequenceBinData/Story_Common/Patch_1000.bytes



SkillRuntime.SkillSequenceDataLoader:Init(String, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:55)

SkillRuntime.SkillPoolManager:SetupSequenceDataLoader(SkillSequenceDataLoader&, String, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:93)

SkillRuntime.SkillAssetManager:CreateOrGetSequenceData(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillAssetManager.cs:67)

SkillRuntime.SkillLauncher:Setup(Int32, Int32, String, String, SkillEngine, SkillLauncher, SkillAssetHandle) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:152)

SkillRuntime.SkillPoolManager:SetupSkillLauncher(SkillLauncher&, Int32, Int32, String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146)

SkillRuntime.SkillLauncherManager:PlaySkill(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54)

SkillRuntime.SkillEngine:PlayPatchSkill(String, String, Action) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:154)

SkillRuntime.SkillEngine:PlaySkill(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:113)

Framework.Character.<LoadCharactersByTaskID>d__24:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:129)

Framework.Character.CharactersManager:LoadCharactersByTaskID(Int64)

Framework.Character.CharactersManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:116)

xasset.Logger:E(Object, Object)

xasset.AssetRequest:Load(String, Type, Boolean)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)

Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons()

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()


历史记录

#1

X徐彬健 更新于 大约 2 个月 之前

  • 指派给X徐彬健 变更为 W王禄蔚
#2

W王禄蔚 更新于 大约 2 个月 之前

  • 状态新建 变更为 完成
  • % 完成0 变更为 100
#3

W王子怡 更新于 大约 2 个月 之前

  • 状态完成 变更为 关闭

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