BUG #1437108
【master】【真机包】【必现】【剧情】11010剧情结束后,主界面卡住,不能滑动,如下图所示,且有报错
100%
描述

Error: > [StoryTaskConfigDataMgr]19:33:12.409 未获取到任务配置 taskId:0
Logical.UI.StoryTask.StoryTaskConfigDataMgr:GetStoryTaskCfg(Int64) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskConfigData.cs:275)
Logical.UI.StoryTask.StoryTaskManager:GetTaskAreaName(Int64) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:681)
Framework.Character.<LoadCharactersByTaskID>d__24:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:128)
Framework.Character.CharactersManager:LoadCharactersByTaskID(Int64)
Framework.Character.CharactersManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:116)
Framework.Log.GGDebug:LogError(Object, String)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons()
Framework.Utility.Singleton.Singleton:Update()
AOT.AppMain:Update()
Error: [xasset] File not found:Assets/CodeGenData/SkillEditor/SequenceBinData/Story_Common/Patch_1000.bytes
SkillRuntime.SkillSequenceDataLoader:Init(String, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:55)
SkillRuntime.SkillPoolManager:SetupSequenceDataLoader(SkillSequenceDataLoader&, String, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:93)
SkillRuntime.SkillAssetManager:CreateOrGetSequenceData(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillAssetManager.cs:67)
SkillRuntime.SkillLauncher:Setup(Int32, Int32, String, String, SkillEngine, SkillLauncher, SkillAssetHandle) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:152)
SkillRuntime.SkillPoolManager:SetupSkillLauncher(SkillLauncher&, Int32, Int32, String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146)
SkillRuntime.SkillLauncherManager:PlaySkill(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54)
SkillRuntime.SkillEngine:PlayPatchSkill(String, String, Action) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:154)
SkillRuntime.SkillEngine:PlaySkill(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:113)
Framework.Character.<LoadCharactersByTaskID>d__24:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:129)
Framework.Character.CharactersManager:LoadCharactersByTaskID(Int64)
Framework.Character.CharactersManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Character/CharactersManager.cs:116)
xasset.Logger:E(Object, Object)
xasset.AssetRequest:Load(String, Type, Boolean)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons()
Framework.Utility.Singleton.Singleton:Update()
AOT.AppMain:Update()