BUG #1437109
【master】【真机包】【必现】【剧情回顾】当前主线所有剧情做完后,进入剧情回顾,退出剧情后返回主界面会卡住
100%
描述
Error: > [StoryTaskConfigDataMgr]11:54:22.853 未获取到任务配置 taskId:0
Logical.UI.StoryTask.StoryTaskConfigDataMgr:GetStoryTaskCfg(Int64) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskConfigData.cs:275)
Logical.UI.StoryTask.StoryTaskManager:GetTaskAreaName(Int64) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:681)
Logical.UI.StoryTask.StoryTaskManager:EndLookBackTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:645)
Logical.UI.PlotLookBackView:<_OnRegisterDelegate>b__9_1() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:74)
Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)
Framework.Log.GGDebug:LogError(Object, String)
UnityEngine.EventSystems.StandaloneInputModule:Process()
Error: [xasset] File not found:Assets/CodeGenData/SkillEditor/SequenceBinData/Story_Common/Patch_1000.bytes
SkillRuntime.SkillSequenceDataLoader:Init(String, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:55)
SkillRuntime.SkillPoolManager:SetupSequenceDataLoader(SkillSequenceDataLoader&, String, String, SkillAssetManager, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:93)
SkillRuntime.SkillAssetManager:CreateOrGetSequenceData(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillAssetManager.cs:67)
SkillRuntime.SkillLauncher:Setup(Int32, Int32, String, String, SkillEngine, SkillLauncher, SkillAssetHandle) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:152)
SkillRuntime.SkillPoolManager:SetupSkillLauncher(SkillLauncher&, Int32, Int32, String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146)
SkillRuntime.SkillLauncherManager:PlaySkill(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54)
SkillRuntime.SkillEngine:PlayPatchSkill(String, String, Action) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:154)
SkillRuntime.SkillEngine:PlaySkill(String, String, Action`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:113)
Logical.UI.StoryTask.StoryTaskManager:EndLookBackTask() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:646)
Logical.UI.PlotLookBackView:<_OnRegisterDelegate>b__9_1() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:74)
Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)
xasset.Logger:E(Object, Object)
xasset.AssetRequest:Load(String, Type, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()
文件