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BUG #1437181

【master】【真机包】【必现】【剧情回顾】剧情回顾第三卷打开就报错

W王子怡大约一个月 之前添加. 更新于 大约一个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

Error: [xasset] File not found:Assets/CodeGenData/Dialog/DialogBinData/Dialog_10001/dialogConfig_15.bytes



GameFramework.Dialog.DialogManager:LoadDialogConfig(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:108)

GameFramework.Dialog.DialogManager:LoadPlotLookBackDialogConfig(List`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:87)

Logical.UI.PlotView:.ctor(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:34)

Logical.UI.<>c:<.cctor>b__8_56(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:87)

Framework.UI.UIWindowInfoList:AddWindow(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208)

Framework.UI.UIManager:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:470)

Framework.UI.UIManagerUGUI:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728)

Logical.UI.PlotView:OpenWindow(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:41)

Logical.UI.<<RegisterBookItemsButton>b__0>d:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/NewsStandView.cs:344)

Logical.UI.<>c__DisplayClass39_0:<RegisterBookItemsButton>b__0()

Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)

xasset.Logger:E(Object, Object)

xasset.AssetRequest:Load(String, Type, Boolean)

UnityEngine.EventSystems.StandaloneInputModule:Process()

Error: > [default]16:02:01.936 Load Dialog Data path:Assets/CodeGenData/Dialog/DialogBinData/Dialog_10001/dialogConfig_15.bytes ,AssetRequest = null



GameFramework.Dialog.DialogManager:LoadDialogConfig(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:108)

GameFramework.Dialog.DialogManager:LoadPlotLookBackDialogConfig(List`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:87)

Logical.UI.PlotView:.ctor(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:34)

Logical.UI.<>c:<.cctor>b__8_56(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:87)

Framework.UI.UIWindowInfoList:AddWindow(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208)

Framework.UI.UIManager:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:470)

Framework.UI.UIManagerUGUI:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728)

Logical.UI.PlotView:OpenWindow(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:41)

Logical.UI.<<RegisterBookItemsButton>b__0>d:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/NewsStandView.cs:344)

Logical.UI.<>c__DisplayClass39_0:<RegisterBookItemsButton>b__0()

Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line1/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)

Framework.Log.GGDebug:LogError(Object, String)

UnityEngine.EventSystems.StandaloneInputModule:Process()


历史记录

#1

W王子怡 更新于 大约一个月 之前

  • 主题【master】【真机包】【必现】【剧情回顾】剧情过到14001,剧情回顾第三卷打开就报错 变更为 【master】【真机包】【必现】【剧情回顾】剧情回顾第三卷打开就报错
#2

W王禄蔚 更新于 大约一个月 之前

  • 指派给W王禄蔚 变更为 X徐彬健
#3

X徐彬健 更新于 大约一个月 之前

  • 状态新建 变更为 已解决
#4

W王子怡 更新于 大约一个月 之前

  • 状态已解决 变更为 关闭

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