BUG #1437231
【master】【空投补给】使用GM打开 打开活动后 提示未找到hud优先级配置
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描述
Error: > [default]14:18:44.207 未找到HUD优先级配置,使用默认优先级 activityID:PlaneParcel
Logical.UI.HUDView:GetHUDPriority(String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:445)
Logical.UI.InGame.EventBtnLogic_PlaneParcel:OnEnter(UIUGUIComponent, InGameView) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/EventBtn/EventBtnLogic_PlaneParcel.cs:30)
Logical.UI.InGame.InGameView:CreateEventButton(BtnLogic, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Activity.cs:256)
Logical.UI.InGame.InGameView:CreateEventButton(String, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Activity.cs:245)
Logical.UI.InGame.InGameView:TryRegisterActivityBtn(String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Activity.cs:105)
Logical.UI.PlaneParcel.PlaneParcelActivity:OnOpenActivity() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:221)
Logical.UI.PlaneParcel.<PopOpenWindow>d__53:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:232)
GameFramework.AutoTask.TaskBase:Start() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/AutoTask/Core/TaskBase.cs:53)
GameFramework.AutoTask.<RunTasks>d__26:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:66)
Framework.Log.GGDebug:LogError(Object, String)
Framework.Tasks.CatchableEnumerator:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Framework.Tasks.CoSchedulerTask:CatchableStart(CoTaskDelegate, Action`1)
Framework.Tasks.CoScheduler:CatchableAsync(CoTaskDelegate, Action`1)
Framework.Tasks.CatchableEnumerator:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)