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BUG #1437231

【master】【空投补给】使用GM打开 打开活动后 提示未找到hud优先级配置

D杜海涛大约一个月 之前添加. 更新于 29 天 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

Error: > [default]14:18:44.207 未找到HUD优先级配置,使用默认优先级  activityID:PlaneParcel

Logical.UI.HUDView:GetHUDPriority(String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:445)

Logical.UI.InGame.EventBtnLogic_PlaneParcel:OnEnter(UIUGUIComponent, InGameView) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/EventBtn/EventBtnLogic_PlaneParcel.cs:30)

Logical.UI.InGame.InGameView:CreateEventButton(BtnLogic, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Activity.cs:256)

Logical.UI.InGame.InGameView:CreateEventButton(String, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Activity.cs:245)

Logical.UI.InGame.InGameView:TryRegisterActivityBtn(String) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/InGame/Window/InGameView.Activity.cs:105)

Logical.UI.PlaneParcel.PlaneParcelActivity:OnOpenActivity() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:221)

Logical.UI.PlaneParcel.<PopOpenWindow>d__53:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:232)

GameFramework.AutoTask.TaskBase:Start() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/AutoTask/Core/TaskBase.cs:53)

GameFramework.AutoTask.<RunTasks>d__26:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:66)

Framework.Log.GGDebug:LogError(Object, String)

Framework.Tasks.CatchableEnumerator:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Framework.Tasks.CoSchedulerTask:CatchableStart(CoTaskDelegate, Action`1)

Framework.Tasks.CoScheduler:CatchableAsync(CoTaskDelegate, Action`1)

Framework.Tasks.CatchableEnumerator:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


历史记录

#1

M茆凯文 更新于 大约一个月 之前

  • 状态新建 变更为 验收完成/待测试
#2

D杜海涛 更新于 29 天 之前

  • 状态验收完成/待测试 变更为 关闭

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