BUG #1437282
描述
Error: > [default]15:00:34.822 SkillRuntime.SkillEngine update exception :System.NullReferenceException: Object reference not set to an instance of an object.
at Framework.Character.CharacterStateMachine.PlayAnimation (UnityEngine.AnimationClip animationClip) [0x00048] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Character\CharacterStateMachine.cs:427
at Framework.Character.CharacterStateMachine.PlayAniOnce (UnityEngine.AnimationClip animationClip, System.String nextStateName, System.Action`1[T] loadEquipmentCallback) [0x00035] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Character\CharacterStateMachine.cs:299
at Framework.Character.CharacterController.PlayOnceAnim (System.String stateName, UnityEngine.AnimationClip animationClip, System.String nextStateName) [0x0003b] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Character\CharacterController.cs:387
at Framework.Character.CharactersManager.PlayOnceAnim (System.String characterId, System.String stateName, UnityEngine.AnimationClip animationClip, System.String nextStateName) [0x00025] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Character\CharactersManager.cs:441
at SkillRuntime.SkillCharacterOnceAnimEvent.OnTrigger (System.Single timeSinceTrigger) [0x0007e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Event\SkillCharacterOnceAnimEvent.cs:48
at SkillRuntime.SkillTrack.Update (System.Int32 frame, System.Single currentTime) [0x000c1] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTrack.cs:53
at SkillRuntime.SkillTimeline.Update (System.Int32 frame, System.Single curTime) [0x0001a] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTimeline.cs:221
at SkillRuntime.SkillLauncher.OnUpdatePlaying () [0x0002e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:402
at SkillRuntime.SkillLauncher.UpdatePlaying () [0x0005d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:394
at SkillRuntime.SkillPlayEvent.OnUpdateEvent (System.Int32 frame, System.Single timeSinceTrigger) [0x0001b] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Event\SkillPlaySkillEvent.cs:40
at SkillRuntime.SkillEvent.UpdateEvent (System.Int32 frame, System.Single timeSinceTrigger) [0x00003] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Event\SkillEvent.cs:83
at SkillRuntime.SkillTrack.Update (System.Int32 frame, System.Single currentTime) [0x000d4] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTrack.cs:56
at SkillRuntime.SkillTimeline.Update (System.Int32 frame, System.Single curTime) [0x0001a] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTimeline.cs:221
at SkillRuntime.SkillLauncher.OnUpdatePlaying () [0x0002e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:402
at SkillRuntime.SkillLauncher.UpdatePlaying () [0x0005d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:394
at SkillRuntime.SkillLauncher.Update () [0x0007e] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:295
at SkillRuntime.SkillLauncherManager.Update () [0x0003d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncherManager.cs:130
at SkillRuntime.SkillEngine.Update () [0x0000d] in E:\JENKINS_HOME\workspace\Merge_Android_Line1\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\SkillEngine.cs:191
at Framework.Utility.Singleton.Singleton.Update () [0x00000] in <00000000000000000000000000000000>:0
at AOT.AppMain.Update () [0x00000] in <00000000000000000000000000000000>:0
Framework.Log.GGDebug:LogError(Object, String)
Framework.Utility.Singleton.Singleton:Update()
AOT.AppMain:Update()