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BUG #1437318

【f_MagicParty 】【魔术派对】点击商品购买调不起来支付

W王军27 天 之前添加. 更新于 26 天 之前.

状态:
关闭
优先级:
紧急
指派给:
开始日期:
计划完成日期:
% 完成:

100%

预期时间:
严重程度:
严重
修复难度:
打回次数:

描述

Error: > [default]16:39:39.273 请求回包回调报错<100401> Exception:System.NullReferenceException: Object reference not set to an instance of an object.

  at Logical.Purchase.LobbyPurchaseNetProxy.OnCreateOrderResponse (Com.Framework.Protocol.Packet packet) [0x00038] in E:\JENKINS_HOME\workspace\Merge_Android_Line2\GGMergeUnity\Assets\Lobby\Runtime\Purchase\LobbyPurchaseNetProxy.cs:113 

  at Network.Logic.RequestMsgData.SendData (Com.Framework.Protocol.Packet data) [0x00013] in E:\JENKINS_HOME\workspace\Merge_Android_Line2\GGMergeUnity\Assets\GameFramework\Network\RequestMsgManager.cs:200 

  at Network.Logic.RequestMsgManager.SendDataCallBack (System.UInt32 command, Com.Framework.Protocol.Packet responsePacket) [0x00060] in E:\JENKINS_HOME\workspace\Merge_Android_Line2\GGMergeUnity\Assets\GameFramework\Network\RequestMsgManager.cs:106 

  at Network.BH_NetworkManager.SendDataCallBack (System.UInt32 command, Com.Framework.Protocol.Packet responsePacket) [0x000b4] in E:\JENKINS_HOME\workspace\Merge_Android_Line2\GGMergeUnity\Assets\GameFramework\Network\BH_NetworkManager.cs:598 

  at Network.BH_NetworkManager+<>c__DisplayClass66_0.<OnReceived>b__0 () [0x0001d] in E:\JENKINS_HOME\workspace\Merge_Android_Line2\GGMergeUnity\Assets\GameFramework\Network\BH_NetworkManager.cs:549 

  at Network.MessageHandler.Update () [0x0003e] in E:\JENKINS_HOME\workspace\Merge_Android_Line2\GGMergeUnity\Assets\GameFramework\Network\BH_NetworkManager.cs:88 

  at Network.BH_NetworkManager.Update () [0x0000c] in E:\JENKINS_HOME\workspace\Merge_Android_Line2\GGMergeUnity\Assets\GameFramework\Network\BH_NetworkManager.cs:184 

  at Framework.Utility.Singleton.RollbackSingleton.TryHandleAddedSingletons () [0x00000] in <00000000000000000000000000000000>:0 

  at Framework.Utility.Singleton.Singleton.Update () [0x00000] in <00000000000000000000000000000000>:0 

  at AOT.AppMain.Update () [0x00000] in <00000000000000000000000000000000>:0 



Network.Logic.RequestMsgManager:SendDataCallBack(UInt32, Packet) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Network/RequestMsgManager.cs:106)

Network.BH_NetworkManager:SendDataCallBack(UInt32, Packet) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Network/BH_NetworkManager.cs:598)

Network.<>c__DisplayClass66_0:<OnReceived>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Network/BH_NetworkManager.cs:549)

Network.MessageHandler:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Network/BH_NetworkManager.cs:88)

Network.BH_NetworkManager:Update() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Network/BH_NetworkManager.cs:184)

Framework.Log.GGDebug:LogError(Object, String)

Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons()

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()


历史记录

#1

W王禄蔚 更新于 27 天 之前

  • 状态新建 变更为 完成
  • % 完成0 变更为 100
#2

W王军 更新于 26 天 之前

  • 状态完成 变更为 关闭

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