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BUG #1437671

【master】【真机包】【偶现】【剧情回顾】22001报错卡死

W王子怡3 天 之前添加. 更新于 一天 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

image.png

Exception: NullReferenceException: Object reference not set to an instance of an object.

 

 

TinyWorld.RenderSystem.ChunkAnimOperator.StartAnim (System.Int32 dataIndex, System.Int32 renderIndex, System.Int32 slotIndex, TinyWorld.RenderSystem.ChunkSlotOperator chunkSlotOperator, TinyWorld.RenderSystem.IAnimParam animParam) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/ChunkOperator/ChunkAnimOperator.cs:112)

TinyWorld.RenderSystem.ChunkSlotOperator.PlayAnim (System.UInt64 entityId, TinyWorld.RenderSystem.IAnimParam animParam) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/ChunkOperator/ChunkSlotOperator.cs:421)

TinyWorld.RenderSystem.World.SetDisplayRoof (System.Int32 chunkIndex, System.Boolean show, System.Boolean playAnim) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:837)

TinyWorld.RenderSystem.World.SetDisplayRoof (System.UInt64 chunkId, System.Boolean show, System.Boolean playAnim) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/TinyWorld/Source/RenderSystem/World.cs:791)

TinyWorld.RoofDisplayController.ForceUpdateCurrentRoofStatus () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/TinyWorld/Source/Core/RoofDisplayController.cs:160)

TinyWorld.TinyWorldManager.ForceUpdateCurrentRoofStatus () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/TinyWorld/Source/Core/TinyWorldManager.cs:330)

Logical.UI.StoryTask.StoryTaskManager.ResetChunksState (System.Int64 taskId) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:603)

Logical.UI.StoryTask.StoryTaskManager.LookBackNextTask () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:662)

Logical.UI.StoryTask.StoryTaskManager.<LookBackTaskFormal>b__70_0 (System.Int32 x) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:642)

SkillRuntime.SkillEngine+<>c__DisplayClass25_0.<PlaySkill>b__0 () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104)

SkillRuntime.SkillEngine+<>c__DisplayClass26_0.<PlayTaskSkill>b__0 (System.Int32 instanceId) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132)

SkillRuntime.SkillLauncher.ExecFinishFun () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317)

SkillRuntime.SkillLauncher.ChangeState (SkillRuntime.SkillLauncher+LaunchState state) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:332)

SkillRuntime.SkillLauncherManager.BreakSkill (System.Int32 skillInstanceId) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:78)

Logical.UI.StoryTask.StoryTaskManager.BreakCurLookBackTask (System.Boolean forceBreak) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Data/StoryTaskManager.cs:689)

Logical.UI.PlotLookBackView.LookBackNextTask () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:122)

Logical.UI.PlotLookBackView.<_OnRegisterDelegate>b__10_0 () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotLookBackView.cs:71)

Framework.UI.GGButton+<>c__DisplayClass40_0.<set_onClick>b__0 () (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.UI.Button.Press () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule:Process()


历史记录

#1

Y袁晟铭 更新于 2 天 之前

  • 状态新建 变更为 验收完成/待测试
#2

W王子怡 更新于 一天 之前

  • 状态验收完成/待测试 变更为 关闭

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