BUG #1437733
【release0414】【真机包】【必现】【剧情回顾】点开第三卷剧情回顾报错
0%
描述
Error: [xasset] File not found:Assets/ConfigAssetsData/bytes/TH/THChapter10001/LanguageTbDialogC13TH.bytes
BlobTable`1:Load(Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Config/BlobTable.cs:183)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:92)
ConfigManager:GetConfigAsync(String, String, Action`1, Boolean, String)
Framework.Language.<LoadLanguage>d__15:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:134)
Framework.Language.LanguageModule:LoadLanguage(LanguageID, String)
Framework.Language.<LoadLanguageCfg>d__13:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:98)
Framework.Language.LanguageModule:LoadLanguageCfg()
GameFramework.Dialog.DialogManager:LoadDialogConfig(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:126)
GameFramework.Dialog.DialogManager:LoadPlotLookBackDialogConfig(List`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:87)
Logical.UI.PlotView:.ctor(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:34)
Logical.UI.<>c:<.cctor>b__8_56(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:88)
Framework.UI.UIWindowInfoList:AddWindow(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208)
Framework.UI.UIManager:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:486)
Framework.UI.UIManagerUGUI:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728)
Logical.UI.PlotView:OpenWindow(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:41)
Logical.UI.<<RegisterBookItemsButton>b__0>d:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/NewsStandView.cs:344)
Logical.UI.<>c__DisplayClass39_0:<RegisterBookItemsButton>b__0()
Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)
xasset.Logger:E(Object, Object)
xasset.AssetRequest:Load(String, Type, Boolean)
Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)
UnityEngine.EventSystems.StandaloneInputModule:Process()
Error: > [default]17:32:58.767 LoadAssetAsync<T> Assets/ConfigAssetsData/bytes/TH/THChapter10001/LanguageTbDialogC13TH.bytes:Assets/ConfigAssetsData/bytes/TH/THChapter10001/LanguageTbDialogC13TH.bytes Failed:AssetRequest == null
BlobTable`1:Load(Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Config/BlobTable.cs:183)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:92)
ConfigManager:GetConfigAsync(String, String, Action`1, Boolean, String)
Framework.Language.<LoadLanguage>d__15:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:134)
Framework.Language.LanguageModule:LoadLanguage(LanguageID, String)
Framework.Language.<LoadLanguageCfg>d__13:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:98)
Framework.Language.LanguageModule:LoadLanguageCfg()
GameFramework.Dialog.DialogManager:LoadDialogConfig(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:126)
GameFramework.Dialog.DialogManager:LoadPlotLookBackDialogConfig(List`1) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/Dialog/DialogManager.cs:87)
Logical.UI.PlotView:.ctor(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:34)
Logical.UI.<>c:<.cctor>b__8_56(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:88)
Framework.UI.UIWindowInfoList:AddWindow(String, UIWindowParam, IDataProxy) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208)
Framework.UI.UIManager:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:486)
Framework.UI.UIManagerUGUI:OpenWindow(String, UIWindowParam, IDataProxy, Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728)
Logical.UI.PlotView:OpenWindow(Int32) (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/PlotView.cs:41)
Logical.UI.<<RegisterBookItemsButton>b__0>d:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/Logical/UI/StoryTask/Window/NewsStandView.cs:344)
Logical.UI.<>c__DisplayClass39_0:<RegisterBookItemsButton>b__0()
Framework.UI.<>c__DisplayClass40_0:<set_onClick>b__0() (at E:/JENKINS_HOME/workspace/Merge_Android_Hotfix/GGMergeUnity/Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256)
Framework.Log.GGDebug:LogError(Object, String)
Framework.Resource.xAssetLoader:CheckAndLogError(T, String, String, Func`1)
Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)
UnityEngine.EventSystems.StandaloneInputModule:Process()