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BUG #1436653

【release_123】【真机包】【必现】【剧情】新号1000剧情播放过程中卡死

W王子怡3 个月 之前添加. 更新于 3 个月 之前.

状态:
关闭
优先级:
紧急
指派给:
开始日期:
计划完成日期:
% 完成:

100%

预期时间:
严重程度:
严重
修复难度:
打回次数:

描述

Error: > [default]17:33:10.259 SkillRuntime.SkillEngine update exception :System.NullReferenceException: Object reference not set to an instance of an object.

  at Framework.UI.UIWindowUGUI._OnPlayExitAnimation () [0x00000] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\UGUI\UIWindowUGUI.cs:16707566 

  at Framework.UI.UIWindow.__PlayExitAnimation () [0x0004b] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\Window\UIWindow.cs:1058 

  at Framework.UI.UIWindow.Disable () [0x000db] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\Window\UIWindow.cs:972 

  at Framework.UI.UIWindow.__HideInternal (System.Boolean isPassive) [0x00016] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\Window\UIWindow.cs:880 

  at Framework.UI.UIWindow.Hide (Framework.UI.UIWindowParam param, System.Boolean isPassive) [0x0005c] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\Window\UIWindow.cs:864 

  at Framework.UI.UIWindow.Recycle (Framework.UI.UIWindowParam param, System.Boolean isPassive) [0x00009] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\Window\UIWindow.cs:1213 

  at Framework.UI.UIWindowInfoList.__AddAutoRecycleWindow (Framework.UI.UIWindowInfo winInfo, Framework.UI.UIWindowParam param, System.Boolean isPassive) [0x0001c] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\Window\UIWindowInfoList.cs:345 

  at Framework.UI.UIWindowInfoList.RemoveWindow (System.String winName, Framework.UI.UIWindowParam param, System.Boolean isPassive, System.Boolean forceDestroy) [0x000b5] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\Window\UIWindowInfoList.cs:253 

  at Framework.UI.UIManager.__CloseWindowInternal (Framework.UI.UIWindowInfo winInfo, Framework.UI.UIWindowParam param, System.Boolean isPassive, System.Boolean forceDestroy) [0x00059] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\UIManager.cs:794 

  at Framework.UI.UIManager.__CloseWindowInternalByName (System.String winName, Framework.UI.UIWindowParam param, System.Boolean isPassive, System.Boolean forceDestroy) [0x00016] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\UIManager.cs:808 

  at Framework.UI.UIManager.__ProcessCloseList (System.Collections.Generic.List`1[T] closeList, Framework.UI.UIWindow targetCloseWin, Framework.UI.UIWindowParam param) [0x0003e] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\UIManager.cs:947 

  at Framework.UI.UIManager.__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo winInfo, Framework.UI.UIWindowParam param) [0x000b1] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\UIManager.cs:834 

  at Framework.UI.UIManager.CloseWindow (System.String winName, Framework.UI.UIWindowParam param) [0x00075] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\UI\Public\Manager\UIManager\UIManager.cs:625 

  at SkillRuntime.SkillTransitionUIEvent.Clear () [0x00019] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Event\SkillTransitionUIEvent.cs:92 

  at SkillRuntime.SkillTrack.DoAllEventEnd () [0x00064] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTrack.cs:89 

  at SkillRuntime.SkillTimeline.DoAllTrackEnd () [0x00025] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTimeline.cs:235 

  at SkillRuntime.SkillLauncher.DoAllTimelineEnd () [0x00025] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:220 

  at SkillRuntime.SkillFinishEvent.OnTrigger (System.Single timeSinceTrigger) [0x00001] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Event\SkillFinishEvent.cs:20 

  at SkillRuntime.SkillTrack.Update (System.Int32 frame, System.Single currentTime) [0x000c1] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTrack.cs:53 

  at SkillRuntime.SkillTimeline.Update (System.Int32 frame, System.Single curTime) [0x0001a] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillTimeline.cs:221 

  at SkillRuntime.SkillLauncher.OnUpdatePlaying () [0x0002e] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:372 

  at SkillRuntime.SkillLauncher.UpdatePlaying () [0x0004e] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:364 

  at SkillRuntime.SkillLauncher.Update () [0x0007e] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncher.cs:272 

  at SkillRuntime.SkillLauncherManager.Update () [0x0003d] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\Core\SkillLauncherManager.cs:130 

  at SkillRuntime.SkillEngine.Update () [0x0000d] in E:\JENKINS_HOME\workspace\Merge_Android_Hotfix\GGMergeUnity\Assets\GameFramework\Skill\SkillRuntime\SkillEngine.cs:161 

  at Framework.Utility.Singleton.Singleton.Update () [0x00000] in <00000000000000000000000000000000>:0 

  at AOT.AppMain.Update () [0x00000] in <00000000000000000000000000000000>:0 



Framework.Log.GGDebug:LogError(Object, String)

Framework.Utility.Singleton.Singleton:Update()

AOT.AppMain:Update()


历史记录

#1

W王禄蔚 更新于 3 个月 之前

  • 状态新建 变更为 完成
  • % 完成0 变更为 100
#2

W王子怡 更新于 3 个月 之前

  • 状态完成 变更为 关闭

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