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BUG #1436978

【master】【语言】下载语言包时有报错

D杜海涛2 个月 之前添加. 更新于 2 个月 之前.

状态:
关闭
优先级:
指派给:
开始日期:
计划完成日期:
% 完成:

0%

预期时间:
严重程度:
一般
修复难度:
打回次数:

描述

image.pngError: > [default]11:39:26.298 DLC -- AssetPassiveDownload isRaw=False,name=arts_fr_common.bundle,hash=b78d2b54ab091d78e6729ad88bd72e2b,size=28994,downloadPath=/storage/emulated/0/Android/data/com.judian.hercomeback.gp/files/Bundles/arts_fr_common_b78d2b54ab091d78e6729ad88bd72e2b.bundle,url=https://intranetcdn.mahjongdreamone.com/merge/1.1.102101030/Bundles/Android/arts_fr_common_b78d2b54ab091d78e6729ad88bd72e2b.bundle,assets={Assets/ConfigAssetsData/bytes/FR/Common/LanguageTbUIFR.bytes}


Framework.Log.GGDebug:LogError(Object, String)
Framework.Log.GGDebug:LogExceptionWithoutWriting(String, String, Dictionary`2, Boolean, String)
Framework.Resource.xAssetLoader:OnAssetPassiveDownload(ManifestBundle)
xasset.BundleRequest:GetHandler(BundleRequest)
xasset.BundleRequest:Reload(ManifestBundle)
xasset.BundleRequest:Load(ManifestBundle)
xasset.Dependencies:Load(ManifestBundle)
xasset.Dependencies:LoadAll()
xasset.Dependencies:LoadAsync(ManifestAsset)
xasset.RuntimeAssetHandler:OnStart(AssetRequest)
xasset.AssetRequest:OnStart()
xasset.RequestQueue:Update()
xasset.Scheduler:UpdateQueues()        



Error: > [default]11:39:26.580 DLC -- AssetPassiveDownload isRaw=False,name=arts_fr_c1.bundle,hash=6af0d667c185841ea3891058ef0cfe70,size=6458,downloadPath=/storage/emulated/0/Android/data/com.judian.hercomeback.gp/files/Bundles/arts_fr_c1_6af0d667c185841ea3891058ef0cfe70.bundle,url=https://intranetcdn.mahjongdreamone.com/merge/1.1.102101030/Bundles/Android/arts_fr_c1_6af0d667c185841ea3891058ef0cfe70.bundle,assets={Assets/ConfigAssetsData/bytes/FR/C1/LanguageTbDialogC1FR.bytes}


Framework.Log.GGDebug:LogError(Object, String)
Framework.Log.GGDebug:LogExceptionWithoutWriting(String, String, Dictionary`2, Boolean, String)
Framework.Resource.xAssetLoader:OnAssetPassiveDownload(ManifestBundle)
xasset.BundleRequest:GetHandler(BundleRequest)
xasset.BundleRequest:Reload(ManifestBundle)
xasset.BundleRequest:Load(ManifestBundle)
xasset.Dependencies:Load(ManifestBundle)
xasset.Dependencies:LoadAll()
xasset.Dependencies:LoadAsync(ManifestAsset)
xasset.RuntimeAssetHandler:OnStart(AssetRequest)
xasset.AssetRequest:OnStart()
xasset.RequestQueue:Update()
xasset.Scheduler:UpdateQueues()


Error: [xasset] File not found:Assets/ConfigAssetsData/bytes/FR/Common/LanguageTbImageFR.bytes


BlobTable`1:Load(Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/BlobTable.cs:172)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:92)
ConfigManager:GetConfigAsync(String, String, Action`1, Boolean)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:115)
Framework.Language.LanguageModule:LoadLanguage(LanguageID)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:95)
Framework.Language.LanguageModule:LoadLanguageCfg()
Framework.Language.<SetLanguageAsync>d__39:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageManager.cs:367)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:97)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:136)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:99)
xasset.Logger:E(Object, Object)
xasset.AssetRequest:Load(String, Type, Boolean)
Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)
UnityEngine.UnitySynchronizationContext:Exec()


Error: > [default]11:39:26.846 LoadAssetAsync<T> Assets/ConfigAssetsData/bytes/FR/Common/LanguageTbImageFR.bytes:Assets/ConfigAssetsData/bytes/FR/Common/LanguageTbImageFR.bytes Failed:AssetRequest == null


BlobTable`1:Load(Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/BlobTable.cs:172)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:92)
ConfigManager:GetConfigAsync(String, String, Action`1, Boolean)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:115)
Framework.Language.LanguageModule:LoadLanguage(LanguageID)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:95)
Framework.Language.LanguageModule:LoadLanguageCfg()
Framework.Language.<SetLanguageAsync>d__39:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageManager.cs:367)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:97)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:136)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:99)
Framework.Log.GGDebug:LogError(Object, String)
Framework.Resource.xAssetLoader:CheckAndLogError(T, String, String, Func`1)
Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)
UnityEngine.UnitySynchronizationContext:Exec()



Error: > [default]11:39:26.846 LoadAssetAsync<T> Assets/ConfigAssetsData/bytes/FR/Common/LanguageTbImageFR.bytes:Assets/ConfigAssetsData/bytes/FR/Common/LanguageTbImageFR.bytes Failed:AssetRequest == null


BlobTable`1:Load(Boolean) (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/BlobTable.cs:172)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:92)
ConfigManager:GetConfigAsync(String, String, Action`1, Boolean)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:115)
Framework.Language.LanguageModule:LoadLanguage(LanguageID)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:95)
Framework.Language.LanguageModule:LoadLanguageCfg()
Framework.Language.<SetLanguageAsync>d__39:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageManager.cs:367)
Framework.Language.<LoadLanguageCfg>d__12:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:97)
Framework.Language.<LoadLanguage>d__14:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Language/LanguageModule.cs:136)
<GetConfigAsync>d__13`1:MoveNext() (at E:/JENKINS_HOME/workspace/Merge_Android_Line2/GGMergeUnity/Assets/GameFramework/Config/ConfigManager.cs:99)
Framework.Log.GGDebug:LogError(Object, String)
Framework.Resource.xAssetLoader:CheckAndLogError(T, String, String, Func`1)
Framework.Resource.xAssetLoader:LoadAssetAsync(String, Action`2)
UnityEngine.UnitySynchronizationContext:Exec()



历史记录

#1

Y袁晟铭 更新于 2 个月 之前

  • 状态新建 变更为 验收完成/待测试
#2

D杜海涛 更新于 2 个月 之前

  • 状态验收完成/待测试 变更为 关闭

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